﻿// -------------------------------------------------------------------------
//    @FileName         :    NFFashionPart.h
//    @Author           :    gaoyi
//    @Date             :    24-8-30
//    @Email            :    445267987@qq.com
//    @Module           :    NFFashionPart
//
// -------------------------------------------------------------------------

#pragma once

#include <NFLogicCommon/NFLogicShmTypeDefines.h>
#include "NFPart.h"
#include "proto_common_equip.nanopb.h"

class NFFashionPart : public NF_OBJECT_TEMPLATE_MACRO(NFFashionPart, EOT_LOGIC_PART_MIN_ID + PART_FASHION, NFPart)
public:
    NFFashionPart();

    ~NFFashionPart() override;

    int CreateInit();
    int ResumeInit();

public:
    //******************part调用接口******************
    /**
     * @brief 所有部件初始化完成
     * @return
     */
    int OnInit() override { return 0; }

public:
    /**
     * @brief 从数据库中加载数据
     * @param data
     * @return
     */
    int LoadFromDB(const proto_ff::tbRoleDetail* pDBData) override;

    /**
     * @brief 从配置中初始化数据
     * @return
     */
    int InitConfig(proto_ff::tbRoleDetail* pDbData, const RoleOne& stRoleOne) override;

    /**
     * @brief 存储DB部件入口
     * @param proto
     * @return
     */
    int SaveDB(proto_ff::tbRoleDetail* pDBData) override;

    int SaveRoleSimpleInfo(proto_ff::Proto_RoleSimpleInfo* pDbData) override;

    /**
     * @brief 登陆入口
     * @return
     */
    int OnLogin() override { return 0; }

    /**
     * @brief 登出入口
     * @return
     */
    int OnLogout() override { return 0; }

    /**
     * @brief 掉线入口
     * @return
     */
    int OnDisconnect() override { return 0; }

    /**
     * @brief 重连入口
     * @return
     */
    int OnReconnect() override { return 0; }

    ////////////////////////////////// 每日零点 每周一零点 刷新接口 ///////////////////////////////////
    /**
     * @brief 每日零点 刷新接口
     * @return
     */
    int DayTick() override { return 0; }

    /**
     * @brief 每日零点 刷新接口
     * @return
     */
    int WeekTick() override { return 0; }

    /**
     * @brief 每月刷新接口
     * @return
     */
    int MonthTick() override { return 0; };

public:
    /**
     * @brief update
     */
    int LogicTick() override { return 0; }

public:
    int MakePlayerDataCS(proto_ff::Proto_CSGetRoleRsp* pCSGetRoleRsp) override;
    int MakeCityPlayerData(proto_ff::CityRoleInfo* pGCCityRoleInfo) override;

public:
    proto_ff::FashionSlotType GetAttrSlot();
    proto_ff::FashionSlotType GetShowSlot();
    int GetSlotSize(proto_ff::FashionSlotType type);
    static int GetSlotSize(proto_ff::FashionSlotType type, RoleFashionData* stData);
    int GetSpawnSize(proto_ff::FashionSlotType type);
    static int GetSpawnSize(proto_ff::FashionSlotType type, RoleFashionData* stData);
    bool GetTransfer() const { return m_stData.is_change; }
    void SetTransfer(bool isChange);
    void SetAttrSlot(proto_ff::FashionSlotType type);
    void SetShowSlot(proto_ff::FashionSlotType type);
public:
    static FashionOne * GetSlot(proto_ff::enFashionType type, proto_ff::FashionSlotType slot, RoleFashionData *stData);
    FashionOne * GetSlot(proto_ff::enFashionType type, proto_ff::FashionSlotType slot);
    static FashionOne * GetSlotByIndex(proto_ff::FashionSlotType slot, RoleFashionData *stData, int iIndex);
    FashionOne * GetSlotByIndex(proto_ff::FashionSlotType slot, int iIndex);

    static SpawnFashionID * GetSpawn(int index, proto_ff::FashionSlotType slot, RoleFashionData *stData);
    static SpawnFashionID * GetSpawnByIndex(proto_ff::FashionSlotType slot, RoleFashionData *stData, int iIndex);
    SpawnFashionID * GetSpawnByIndex(proto_ff::FashionSlotType slot, int iIndex);
private:
    RoleFashionData m_stData;
};


